Items
Heal
Meat bun - Restores 30% life
Meat bun+ - Restores 50% life
Meat bun++ - Restores 70% life
Din Sum - Restores 90% life
Din Sum+ - Restores 100% life
Peach - Heals 10% of Entire party (In same room)
Peach+ - Heals 30% of Entire party (In same room)
Peach++ - Heals 60% of Entire party (In same room)
Elixir - Restores 30% Fury
Elixir+ - Restores 50% Fury
Zen Elixir - Restores 80% Fury
Zen Elixir+ - Restores 90% Fury
Zen Elixir++ - Restores 100% Fury
Panacea - Equal to Meat bun and a Elixir
Panacea+ - Equal to Din Sum and a Zen Elixir
Nectar - Cures status Aliment of yourself
Nectar+ - Cures Status Aliment of allies
Pwr Up
Amulet- Grants temporary invincibility (20 Secs)
Liniment - Temporarily wards off terrain effects (15 Secs)
Liniment+ - Temporarily wards off terrain effects (30 Secs)
Gong - Increases team's Attack (15 Secs)
Gong+ - Increases team's Attack (30 Secs)
Drum - Increases team's Defense (15 Secs)
Drum+ - Increases team's Defense (30 Secs)
Lute - Increases team's Movement (15 Secs)
Lute+ - Increases team's Movement (30 Secs)
Trusty Armor - Prevents knock-down (15 Secs)
Trusty Armor+ - Prevents knock-down (30 Secs)
Robust Pill - Temporarily blocks status aliments (15 Secs)
Robust Pill+ - Temporarily blocks status aliments (30 Secs)
Fury Pill - Slows Fury Gauge reduction rate (15 Secs)
Fury Pill+ - Slows Fury Gauge reduction rate (30 Secs)
Hover Ring - Temporarily enables floating (15 Secs)
Hover Ring+ - Temporarily enables floating (30 Secs)
Blessed Sash - No damage from arrows/bullets (15 Secs)
Blessed Sash+ - No damage from arrows/bullets (30 Secs)
Shield Scroll - No damage from blades/staffs (15 Secs)
Shield Scroll+ - No damage from blades/staffs (30 Secs)
Hero Tome - One-hit K.O. weak enemies (15 Secs)
Hero Tome+ - One-hit K.O. weak enemies (30 Secs)
Storm Glove - Life down, but damage up (30 Secs)
Jump Boots - Adds 1 extra Jump (15 Secs)
Jump Boots+ - Adds 1 extra Jump (30 Secs)
Dash Boots - Adds 1 extra Dash (15 Secs)
Dash Boots+ - Adds 1 extra Dash (30 Secs)
Effect
Lantern - Reveals large enemies' weak points
Flute - Team enters Fury state
Battle Torch - Extends battle time (by 3 Mins)
Battle Torch + - Extends battle time (by 5 Mins)
Thrown
Woodstone - Inflicts "Poison" (Wood Damage)
Firestone - Inflicts "Engulf" (Fire Damage)
Earthstone - Inflicts "Heavy" (Earth Damage)
Metalstone - Inflicts "Stun" (Metal Damage)
Waterstone - Inflicts "Freeze" (Water Damage)
Darkstone - Inflicts "Seal" (Dark Damage)
Lightstone - Inflicts "Release" (Light Damage)
Parastone - Temporarily paralyzes weaponry
Infernostone - Generates pillar of fire
WindStone - Generates Tornado
Stalkerstone - Tracks target then explodes
Golden Egg- Defeated enemies turn to gold
Debilistone - Reduces Hyperbreak Gauge
Placed
Fire Rod - Explodes after set time
Cure Rod - Continuously heals area
Para Rod - Paralyzes nearby weaponry
Focus Rod - Prolongs Fury state
Firestorm Rod - Rises then explodes
Meat bun - Restores 30% life
Meat bun+ - Restores 50% life
Meat bun++ - Restores 70% life
Din Sum - Restores 90% life
Din Sum+ - Restores 100% life
Peach - Heals 10% of Entire party (In same room)
Peach+ - Heals 30% of Entire party (In same room)
Peach++ - Heals 60% of Entire party (In same room)
Elixir - Restores 30% Fury
Elixir+ - Restores 50% Fury
Zen Elixir - Restores 80% Fury
Zen Elixir+ - Restores 90% Fury
Zen Elixir++ - Restores 100% Fury
Panacea - Equal to Meat bun and a Elixir
Panacea+ - Equal to Din Sum and a Zen Elixir
Nectar - Cures status Aliment of yourself
Nectar+ - Cures Status Aliment of allies
Pwr Up
Amulet- Grants temporary invincibility (20 Secs)
Liniment - Temporarily wards off terrain effects (15 Secs)
Liniment+ - Temporarily wards off terrain effects (30 Secs)
Gong - Increases team's Attack (15 Secs)
Gong+ - Increases team's Attack (30 Secs)
Drum - Increases team's Defense (15 Secs)
Drum+ - Increases team's Defense (30 Secs)
Lute - Increases team's Movement (15 Secs)
Lute+ - Increases team's Movement (30 Secs)
Trusty Armor - Prevents knock-down (15 Secs)
Trusty Armor+ - Prevents knock-down (30 Secs)
Robust Pill - Temporarily blocks status aliments (15 Secs)
Robust Pill+ - Temporarily blocks status aliments (30 Secs)
Fury Pill - Slows Fury Gauge reduction rate (15 Secs)
Fury Pill+ - Slows Fury Gauge reduction rate (30 Secs)
Hover Ring - Temporarily enables floating (15 Secs)
Hover Ring+ - Temporarily enables floating (30 Secs)
Blessed Sash - No damage from arrows/bullets (15 Secs)
Blessed Sash+ - No damage from arrows/bullets (30 Secs)
Shield Scroll - No damage from blades/staffs (15 Secs)
Shield Scroll+ - No damage from blades/staffs (30 Secs)
Hero Tome - One-hit K.O. weak enemies (15 Secs)
Hero Tome+ - One-hit K.O. weak enemies (30 Secs)
Storm Glove - Life down, but damage up (30 Secs)
Jump Boots - Adds 1 extra Jump (15 Secs)
Jump Boots+ - Adds 1 extra Jump (30 Secs)
Dash Boots - Adds 1 extra Dash (15 Secs)
Dash Boots+ - Adds 1 extra Dash (30 Secs)
Effect
Lantern - Reveals large enemies' weak points
Flute - Team enters Fury state
Battle Torch - Extends battle time (by 3 Mins)
Battle Torch + - Extends battle time (by 5 Mins)
Thrown
Woodstone - Inflicts "Poison" (Wood Damage)
Firestone - Inflicts "Engulf" (Fire Damage)
Earthstone - Inflicts "Heavy" (Earth Damage)
Metalstone - Inflicts "Stun" (Metal Damage)
Waterstone - Inflicts "Freeze" (Water Damage)
Darkstone - Inflicts "Seal" (Dark Damage)
Lightstone - Inflicts "Release" (Light Damage)
Parastone - Temporarily paralyzes weaponry
Infernostone - Generates pillar of fire
WindStone - Generates Tornado
Stalkerstone - Tracks target then explodes
Golden Egg- Defeated enemies turn to gold
Debilistone - Reduces Hyperbreak Gauge
Placed
Fire Rod - Explodes after set time
Cure Rod - Continuously heals area
Para Rod - Paralyzes nearby weaponry
Focus Rod - Prolongs Fury state
Firestorm Rod - Rises then explodes
Chi
_Anywhere Chi
Float - Enables floating in air
Focus - Fury gauge gradually refills
Meta Defense - Increases team's Defense
Meta Attack - Increases team's Attack
Meta Resist - Increases team's Resistance
Serendipity - Spoils occasionally increase
Restore - Life gauge gradually refills
Immortal - Life gauge never reaches 0
Spirit - Increases Fury Spirit collected
Buoyant - Prevent knock down when floating
Insight - See enemies' weak points
Channel - Fury increases in Charge Attack
Tamer - Avoid being targeted by animals
Cooperation - Improved Hyperbreak Gauge reduction
Steel Skin - Guards against terrain effects
Control - Lessens Fury gauge reduction
Invert - Life recovers when attacked
Last Stand - Stronger attack when Life near 0
Fury Armor - Prevent knock down during Fury
Provoke - Often targeted by enemies
Readiness - Charge attacks charge faster
Maintain - Maintain Fury after Musou Attack
Fury Jolt - Propel Enemies on entering Fury
Fury Heal - Heal nearby allies on entering fury
Fury Stun - Stun enemies on entering Fury
HAND CHI
Chain- Follow up attacks immediately
Balance - Recover after suffering attack in air
Bolster - Improves Block ability
Vitality - Increases Healing Items' potency
Meta Heal - Healing items affect allies
Iron Armor - Reduces melee damage taken
Musou Armor - Reduces ranged damage taken
Anthrostrike - Increases damage vs people
Mechastrike - Increases damage vs weaponry
Rearguard - Block attacks from behind
Acrobat - Stand quickly after knock down
Warden - Sometimes take no damage
Pierce - Deal damage to blocking enemies
Elemental - Greater elemental attack damage
Absorb - Life recovers on successful attack
Meta Absorb - Team recovers Life when attacking
Salvo - Ranged attack projectiles increase
Diffusion - Increased shock wave range
Coup de Grace - 1-hit K.O.s vs some weak enemies
Aero - Increased damage in air
Expanse - Increased arrow/tech range
LEG CHI
Spring - Adds 1 or 2 extra Jumps
Rush - Adds 1, 2, or 3 extra Dashes
Wraith Rush - Enables invisible dash
Swift Rush - Increases Dash Speed
Charge - Knock back enemies during dash
Leap - Increases Jump height
Bound - Jump quickly
Dart - Dash over short distance quickly
Float - Enables floating in air
Focus - Fury gauge gradually refills
Meta Defense - Increases team's Defense
Meta Attack - Increases team's Attack
Meta Resist - Increases team's Resistance
Serendipity - Spoils occasionally increase
Restore - Life gauge gradually refills
Immortal - Life gauge never reaches 0
Spirit - Increases Fury Spirit collected
Buoyant - Prevent knock down when floating
Insight - See enemies' weak points
Channel - Fury increases in Charge Attack
Tamer - Avoid being targeted by animals
Cooperation - Improved Hyperbreak Gauge reduction
Steel Skin - Guards against terrain effects
Control - Lessens Fury gauge reduction
Invert - Life recovers when attacked
Last Stand - Stronger attack when Life near 0
Fury Armor - Prevent knock down during Fury
Provoke - Often targeted by enemies
Readiness - Charge attacks charge faster
Maintain - Maintain Fury after Musou Attack
Fury Jolt - Propel Enemies on entering Fury
Fury Heal - Heal nearby allies on entering fury
Fury Stun - Stun enemies on entering Fury
HAND CHI
Chain- Follow up attacks immediately
Balance - Recover after suffering attack in air
Bolster - Improves Block ability
Vitality - Increases Healing Items' potency
Meta Heal - Healing items affect allies
Iron Armor - Reduces melee damage taken
Musou Armor - Reduces ranged damage taken
Anthrostrike - Increases damage vs people
Mechastrike - Increases damage vs weaponry
Rearguard - Block attacks from behind
Acrobat - Stand quickly after knock down
Warden - Sometimes take no damage
Pierce - Deal damage to blocking enemies
Elemental - Greater elemental attack damage
Absorb - Life recovers on successful attack
Meta Absorb - Team recovers Life when attacking
Salvo - Ranged attack projectiles increase
Diffusion - Increased shock wave range
Coup de Grace - 1-hit K.O.s vs some weak enemies
Aero - Increased damage in air
Expanse - Increased arrow/tech range
LEG CHI
Spring - Adds 1 or 2 extra Jumps
Rush - Adds 1, 2, or 3 extra Dashes
Wraith Rush - Enables invisible dash
Swift Rush - Increases Dash Speed
Charge - Knock back enemies during dash
Leap - Increases Jump height
Bound - Jump quickly
Dart - Dash over short distance quickly
Orbs
_Ability
Attack-Increases Attack power
Def- Increases Defense power
Move- Increases Movement
Resist- Increases Resistance
Hit- Increases chance of Critical
Attack
Wood- Adds Wood damage
Fire- Adds Fire damage
Earth- Adds Earth damage
Metal- Adds Metal damage
Water- Adds Water damage
Dark- Adds Dark damage
Light- Adds Light damage
Movement
Below- Occasionally stagger enemies
Stun- Increases Stun ability
Range- Increases Attack range
Atk Spd- Increases Attack speed
Reg Atk- Improves Normal Attack
Pwr Atk- Improves Strong Attack
Spec. Atk- Improves Dash Attack
Musou- Improves Musou Attack
Fury Atk- Increased Attack during Fury
Chain- Increases Combo damage
Other
Food - Enemies may drop Meat buns
Elixir - Enemies may drop Elixirs
Luck - Increases drop rate of Spoils
Deeds- Increases Deeds earned
Gold - Increases Reward earned
Attack-Increases Attack power
Def- Increases Defense power
Move- Increases Movement
Resist- Increases Resistance
Hit- Increases chance of Critical
Attack
Wood- Adds Wood damage
Fire- Adds Fire damage
Earth- Adds Earth damage
Metal- Adds Metal damage
Water- Adds Water damage
Dark- Adds Dark damage
Light- Adds Light damage
Movement
Below- Occasionally stagger enemies
Stun- Increases Stun ability
Range- Increases Attack range
Atk Spd- Increases Attack speed
Reg Atk- Improves Normal Attack
Pwr Atk- Improves Strong Attack
Spec. Atk- Improves Dash Attack
Musou- Improves Musou Attack
Fury Atk- Increased Attack during Fury
Chain- Increases Combo damage
Other
Food - Enemies may drop Meat buns
Elixir - Enemies may drop Elixirs
Luck - Increases drop rate of Spoils
Deeds- Increases Deeds earned
Gold - Increases Reward earned
Weapon Upgrade
_Reg. Atk
Resist
Range
Earth
Pwr Atk
Move
Fire
Metal
Musou
Hit
Stun
Light
Attack
Spec. Atk
Water
Dark
Fury Atk
Atk. Spd
Luck
Wood
Def
Resist
Range
Earth
Pwr Atk
Move
Fire
Metal
Musou
Hit
Stun
Light
Attack
Spec. Atk
Water
Dark
Fury Atk
Atk. Spd
Luck
Wood
Def